![]() Take the unzip files (opengl32. Download the file (OHNE STEAM) and unzip it ![]() If not, you have to put the files in your path and open up the menu ingame using Shift+F2 and modify them. Only works if game is installed at the original path. the Mod is based on Reshade and is completed by some Scripts written by me ReShade features its very own shading language and compiler, called ReShade FX.The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Here I am offering my graphics Mod once again, some may still know it from the last FS, but Giants again used some strange Shader settings, so because of several requests I made the mod ready for FS19. Full version message should no longer appear.
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